Nan Wang   王楠

I am a final-year Computer Science Master's student at CAD Research Center, Tongji University, and currently an Algorithm Researcher Intern at BAAI.

My research focuses on 3D Vision, including neural rendering, world model, and related technologies. I aim to leverage sophisticated 3D assets to construct immersive synthetic environments, which I envision as foundational tools for advancing AR/VR systems and robotics applications.

If you find any research interests overlap—whether in 3D vision, synthetic data, or AI-driven simulation—please don't hesitate to contact me via email. I welcome opportunities for collaboration and am excited to explore shared ideas or projects!

Email  /  Google Scholar  /  Github /  Linkedin

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News
Research

Much of my research is about inferring the physical world (shape, motion, color, light, etc) from images and 3D raw data. Representative papers are highlighted.

RE0: Recognize Everything with 3D Zero-shot Open-Vocabulary Instance Segmentation
Xiaohan Yan, Zijian Jiang, Yinghao Shuai, Nan Wang, Xiaowei Song
ICRA, 2025

We leverage the 3D geometry information and the semantic features to address the challenge of 3D instance segmentation.

Semantic-Guided Gaussian Splatting with Deferred Rendering
Nan Wang, Xiaohan Yan, Xiaowei Song, Zhicheng Wang
ICASSP, 2025

We use semantic features derived from 2D foundation model to revolutionize the material property optimization for 3DGS.

GreedyAgent:A Simple yet Efficient Approach for Meta-learning from Learning Curves
Jinyu He, Xiaowei Song, Xiaohan Yan, Nan Wang
ICIC, 2024, oral
[paper] / [code]

A key sub-problem: meta-learning from learning curves is an mature but gradually attention area within the field of meta-learning.

AttenPoint: Exploring Point Cloud Segmentation through Attention-Based Modules
Xiaohan Yan, Nan Wang, Xiaowei Song
PRCV, 2024
[paper]

We combine local and global features of the structures and performance to perform few-shot point cloud semantic segmentation.

Projects
A Real2Sim Pipeline for robotics simulation
Xiaomi
2024/06

We use 3D Gaussain Splating to build a novel robotics simulator, the physical simulation is implemented by ISSAC SIM while the photorealistic render is implemented by 3DGS.

3DGS implementation for Structured-NeRF: Hierarchical Scene Graph with Neural Representation
DISCOVER Robotics
2023/11
[paper] / [code]

I use 3D Gaussian Splatting and nerfstudio to build an implementation, which can accomplish the 3D scene decomposition and Reconstruction.

Short Bio
I am a M.Sc student in Computer Science at CAD Research Center, Tongji University.

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  • Last updated on 2025/02/22