I am an Algorithm Engineer at the Beijing Academy of Artificial Intelligence (BAAI), where I develop and implement cutting-edge solutions in neural rendering and world models, exploring their potential applications in VR, robotics, and autonomous driving. I earned my Master's in Computer Science from the Tongji University.
We use Multi-Scale Bilateral Grids that improves geometric accuracy in driving scene reconstruction through enhancing photometric consistency.
HOLO: Holistic Lightweight Optimization for Scene Understanding with Auto-Annotation and Multimodal Learning
Xiaoyun Hu*,
Xiaohan Yan*,
Nan Wang,
Xiaowei Song,
Gang Wei,
Zhicheng Wang
WACV, 2026
We propose HOLO, which includes a large-scale scene description dataset and a lightweight 3D-LLM.
We present SA-Radar, a radar simulation approach that enables controllable and efficient generation of radar cubes conditioned on customizable radar attributes.
We use 3D Gaussain Splating to build a novel robotics simulator, the physical simulation is implemented by ISAAC SIM while the photorealistic render is implemented by 3DGS.
3DGS implementation for Structured-NeRF: Hierarchical Scene Graph with Neural Representation DISCOVER Robotics 2023-11
RandLA-Net (CVPR2020) is a light net which can process efficient semantic segmentation for 3D point clouds,
and SQN (ECCV2022) achieves promising performance on seven large-scale open datasets under weak supervision schemes.
LLM Science Exam - Use LLMs to answer difficult science questions Nan Wang,
Xiaohan Yan,
Xiaowei Song Kaggle, 2023-10
LLM4Science 🥈 silver medal solution. We make it into a RAG (Retrieval Augmented Generation) task and finetune three Deberta models with different finetuning and combine their output features to infer the right answer.
I was born on Oct 10th, 2000 in Dengfeng, China, which is home to various religious institutions and famous temples and located at the foot of the Mount Song, one of the most sacred mountains in China.
I also took many Biology & Chemistry courses during my initial 2 years in University.
Research interests
My research focuses on 3D Vision, including neural rendering, world model, and related technologies. I aim to leverage sophisticated 3D assets to construct immersive synthetic environments, which I envision as foundational tools for advancing AR/VR systems and robotics applications.
If you find any research interests overlap—whether in 3D vision, synthetic data, or AI-driven simulation—please don't hesitate to contact me via email. I welcome opportunities for collaboration and am excited to explore shared ideas or projects!